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Java3D Textures


  • From: terry.williams@xxxxxxxxxxxxx (Terry Williams)
  • Subject: Java3D Textures
  • Date: Mon, 28 Feb 2000 09:36:08 +0000

Hi I don't know if anyone is playing with the Java3d 1.2 beta 1 but I
can get everything working except the texture mapping.

This isn't just me not understanding as the demos which come with it
(but they are from the 1.1 version I think) do not seem to work. For
instance the TextureTest demo takes an image as it's parameter and wraps
it around a spinning cube but what I get is a cutaway shape spinning
where the cube should be (i.e. a pure white hile exactly the size & shap
of the cube where the texture should be.

Having done some reading this morning it seems that the order that
objects are added to the scene is important (it would be nice if it said
so in the docs though). Such that objects should be added in ther
following order, background, lights, objects. It doesn't seem to make
any difference to the demo though and I can't try it with my application
as it isn't at work with me.

I've checked the bug parade and I can't find anything related to it. Has
anyone else noticed this behaviour?

Equally has anyone published anything (other than a few implementations
of Java3d) book wise on using Java3d - it's incedibly powerful and very
easy to use (aside from the bloody texture thing)?

Here's hoping that someone else is playing with it.

Cheers

Terry


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